Then December rolled around and I worked on the animation, rendering and compositing nonstop. November was busy with courses, final projects and exams so I had to put the project on hold. I started this project back in August with the modeling of the car, and then the track in September and October. I had something like this in mind for two years now, it wasn't until last summer when I finally decided on what this project should look like. Mod authors mentioned above for being the original creators of the mods included.ĬheryBlossomRed08 for creating and uploading the orignal background videoĭescription of video from CherryBlossomRed08: While a lot has changed since the last time this was on the workshop, I ended up retaining the original screenshots because laziness. If this item is not present in the workshop, then I am working on updating it The new profiles were created using Avachara While I have the DLC, I intentionally did not use the DLC cars to ensure people without the DLC can use the mod as well. I have used the custom workshop installer to install this. The white text can be obtained by itself from the "White Text in Catalog" mod by g13ba "Mega Garage Stuff - Save Button Addon" by g13baĪlso the white text for the catalog has been taken from the "Dark / Glass Theme" mod by DevilMcSheep "Eventlist without Restrictions" (with some changes) by Tristan Petersen "Additional Vanilla cars to dealer"(with edited VT's) by kuleshov_al Some are from the 2009 film "Redline" while others were present in prior builds of the gameĪdded new dialogue lines when racing opponents in the day.ĭescriptions for the cars have been grammatically corrected (since the DLC cars cannot be modified I was unable to change their descriptions and had to leave the current ones). New Ai opponent names, profiles, and carsĮvent restrictions have been changed to be more fair (this part is still a WIP as there are some events I want to change, I especially want to lower the scores for the drift events to make them easier). Saved all Ai controlled cars to the save car menu inlcuding ROC cars, the 3 DTM cars that appear in the final 3 race events, and the police cars that can chase you in Hot Action Cop mode events. Gave the 3 DTM cars from the final races liveries Replaced the ROC_ST_1 Enula that can be raced in the qualifying round of ROC with an Einvagen 140 GTA.Īdded a lot of decals from SLRR NF2010 (note that these are in a. (Yes a good ammount of the race songs are eurobeat)Ĭhanged the name of the 9th place racer of the red club.Įdited VT's of the cars to give certain models better chances of appearing at the dealers.Īdded the classic 2.21 font as well as the white text in the catalog.Īll new catalog images (They're poorly done but I do think they are better than the old ones.) Updated some opponent cars, it's been a long time since I did but I do remember some cars that were too powerful were nerfed and enemy cars that were Axis or ST9 models had the engine block moved to be longitudinal for realism sake since the cars they are based on have longitudinal engines irl as opposed to a transverse engine like in game.Īdded a crap ton of new music from some modded SLRR versions. Mod now includes the Mega Garage Stuff and the save button addon for it by g13ba I figured might as well upload this version now before I forget yet again. So after A long time of this not being on the workshop as I wanted to update it, but due to laziness I kept forgetting to upload it until now.
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